{"id":17476,"date":"2019-02-06T19:13:29","date_gmt":"2019-02-06T19:13:29","guid":{"rendered":"https:\/\/newsslash.com\/n\/13705-innogames-steigert-mobile-umsaetze-um-37-prozent\/"},"modified":"2019-02-06T19:13:29","modified_gmt":"2019-02-06T19:13:29","slug":"13705-innogames-steigert-mobile-umsaetze-um-37-prozent","status":"publish","type":"post","link":"https:\/\/newsslash.com\/n\/13705-innogames-steigert-mobile-umsaetze-um-37-prozent\/","title":{"rendered":"InnoGames steigert mobile Ums\u00c3\u00a4tze um 37 Prozent"},"content":{"rendered":"<p>InnoGames hat heute Kennzahlen f\u00c3\u00bcr das Jahr 2018 bekanntgegeben. Im Einklang mit der Entwicklung der letzten 12 Jahre konnte das Unternehmen die Ums\u00c3\u00a4tze 2018 erneut auf ein neues Rekordhoch steigern. Wachstumstreiber waren vor allem mobile Apps, die ein Umsatzplus von 37 Prozent verzeichneten. Wie in den Vorjahren hat InnoGames auch die EBITDA Marge gesteigert und damit erneut Effizienz und Nachhaltigkeit im kompetitiven Markt der Online-Spiele bewiesen. &#8220;Unsere Vision ist es Games zu entwickeln, die Spielern auf der ganzen Welt jahrelangen Spielspa\u00c3\u0178 bieten. 2018 war ein weiteres herausragendes Jahr f\u00c3\u00bcr InnoGames. Der Schl\u00c3\u00bcssel zu unserem Erfolg lag einmal mehr in unseren gro\u00c3\u0178artigen Spielen und den Teams hinter ihnen. Besonders stolz sind wir auf unser starkes Wachstum im mobilen Markt und ich m\u00c3\u00b6chte die Gelegenheit nutzen, allen Spielern und jedem, der zu diesem Erfolg beigetragen hat, zu danken. Mit unserem datengetriebenen Ansatz, unseren hervorragenden Live Operations und fortlaufenden inhaltlichen Updates haben wir sowohl die Zahl der t\u00c3\u00a4glich aktiven Nutzer als auch die gesamte Spielzeit \u00c3\u00bcber unser gesamtes Portfolio auf beeindruckende 756 Millionen Stunden in 2018 steigern k\u00c3\u00b6nnen&#8221;, erkl\u00c3\u00a4rt CEO Hendrik Klindworth. Wie in den vergangenen Jahren z\u00c3\u00a4hlten die USA, Deutschland und Frankreich zu den umsatzst\u00c3\u00a4rksten M\u00c3\u00a4rkten. Das starke Wachstum im mobilen Markt ist vor allem auf den Erfolg der mobil verf\u00c3\u00bcgbaren Versionen von Forge of Empires, Elvenar und InnoGames&#8217; neuesten mobilen Titel Warlords of Aternum zur\u00c3\u00bcckzuf\u00c3\u00bchren. Von allen M\u00c3\u00a4rkten war der Anteil mobiler Ums\u00c3\u00a4tze in den USA mit knapp 50 Prozent am h\u00c3\u00b6chsten. &#8220;Ein weiterer Meilenstein in diesem Jahr war der 15. Geburtstag von Die St\u00c3\u00a4mme, der eine echte Leistung im schnelllebigen Umfeld der Online-Spiele bedeutet. Wir haben das Spiel gelauncht bevor wir das Unternehmen InnoGames gegr\u00c3\u00bcndet haben und freuen uns sehr \u00c3\u00bcber die gro\u00c3\u0178e Loyalit\u00c3\u00a4t unserer Spieler. 2019 haben wir neue Mobile-Games in Vorbereitung und arbeiten weiter an der Optimierung unsere Live-Spiele, um das Wachstum von InnoGames weiterhin nachhaltig voranzutreiben&#8221;, so Klindworth.<\/p><div class=\"newss-content\" id=\"newss-2176948469\"><script async src=\"\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js?client=ca-pub-7733425960004873\" crossorigin=\"anonymous\"><\/script><ins class=\"adsbygoogle\" style=\"display:block;\" data-ad-client=\"ca-pub-7733425960004873\" \ndata-ad-slot=\"2582020599\" \ndata-ad-format=\"auto\"><\/ins>\n<script> \n(adsbygoogle = window.adsbygoogle || []).push({}); \n<\/script>\n<\/div><div class=\"newss-article-1\" id=\"newss-633066881\"><script async src=\"https:\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js?client=ca-pub-7733425960004873\"\r\n     crossorigin=\"anonymous\"><\/script>\r\n<!-- Homepage2 -->\r\n<ins class=\"adsbygoogle\"\r\n     style=\"display:block\"\r\n     data-ad-client=\"ca-pub-7733425960004873\"\r\n     data-ad-slot=\"2582020599\"\r\n     data-ad-format=\"auto\"\r\n     data-full-width-responsive=\"true\"><\/ins>\r\n<script>\r\n     (adsbygoogle = window.adsbygoogle || []).push({});\r\n<\/script><\/div>\n","protected":false},"excerpt":{"rendered":"<p>InnoGames hat heute Kennzahlen f\u00c3\u00bcr das Jahr 2018 bekanntgegeben. Im Einklang mit der Entwicklung der letzten 12 Jahre konnte das&#8230; Mehr auf Newsslash.com!<\/p>\n","protected":false},"author":2,"featured_media":21974,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"class_list":["post-17476","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blog"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.8.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>InnoGames steigert mobile Ums\u00c3\u00a4tze um 37 Prozent - Newsslash<\/title>\n<meta name=\"robots\" content=\"noindex, follow\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"InnoGames steigert mobile Ums\u00c3\u00a4tze um 37 Prozent - Newsslash\" \/>\n<meta property=\"og:description\" content=\"InnoGames hat heute Kennzahlen f\u00c3\u00bcr das Jahr 2018 bekanntgegeben. 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